Damage per Second, etc.
Other Detailed Calculations
Help
Click on a field to see details about it here.
Overview
In Path oF Exile (PoE),
the Molten
Strike skill provides one of the highest single-target
damage options in the game. This damage comes from some complex
interactions that are not handled in the in-game tooltip or
by tools like Path
of Building (PoB). This calculator complements PoB to
help users estimate their true single target DPS against
isolated single targets.
To use this calculator, enter appropriate inputs in all the
editable input fields. For more details on a given input or
output, click on its description or data field and this help
section will be replaced by details about that line.
This calculator is only valid for the 3.11 patch of PoE.
Known Limitations
- This calculator assumes all radii are floating point numbers,
but some or all are probably integers in the game. Additional
experiments are needed to determine exactly how the rounding
works. This implies you shouldn't use this calculator to
try minmaxing your AoE.
- This calculator assumes both bosses and balls have circular
hitboxes, but past statements from Mark_GGG suggest that
some or all hitboxes are actually squares. Additional
experiments are needed to verify this and to determine how
square orientations are chose.
- This calculator does not account for the new chaining ability
of Molten Strike introduced in 3.11 yet.
- Far Shot computations are incorrect. They don't combine
correctly with Point Blank in this version of the calculator
and the formula is outdated.
Version History
- 2021-11-19: added a link to the new and simpler
calculator. See it for more details. This version is
now deprecated. Also: added Far Shot known limitations.
- 2020-06-18: updated for patch 3.11.
- The min travel distance is now 2 instead of 6
(was apparently incorrectly 5 in the calculator
before that).
- The default max travel distance is now 25
instead of 20.
- Wildfire has been completely reworked.
- Projectile speed modifiers now affect the travel
distance.
- Removed the "Effective Ancestral Call Damage
Multiplier". It hasn't worked for a while. Depending
on how chain works, we may add some calculations for
it in the future.
- 2020-02-04: Fixed the default number of balls (4, not 3).
- 2020-02-01: Molten Strike has been nerfed in many
ways during the last few leagues. This calculator
has been updated to account for those nerfs. Note:
if you've bookmarked a calculation, it'll still use the
old numbers (except for point blank).
- The new default is 1 wildfire jewel instead of 2.
You can still put in a different number if you
want to compare against DPS before the cap
was lowered (with no legacies).
- The default number of additional projectiles
from the helmet enchant has been lowered to 2.
Legacy +3 enchants still exist on permanent
leagues so you can change the value back if
needed.
- Point Blank's max more and less multipliers
are now 30% instead of 50%.
- The Ancestral Call trick no longer works,
so its default multiplier is now 1.0.
Additionally, it's common to download PoB codes from
poe.ninja, and it seems to use a Point Blank radius
of 10, so that's the new default, instead of blank.
As before, when a radius is put in PoB, this calculator
has to reverse out those effects then recompute the
correct radius interactions internally (instead of
just doing the correct calculations without needing
to reverse out slightly incorrect PoB calculations).
- 2018-11-01: improved how point blank and farshot
multipliers are presented. Also made a few other minor
improvements to help strings, internal comments, code
clarity, etc. Added a limitations section to the main
help string.
- 2018-10-29: added far shot support
- 2018-10-28: converted to a Javascript implementation.
this version supports bookmarking, has more intuitive
inputs that work around PoB bugs, adds more point blank
inputs so people don't double-count it, adds an
Ancestral input, adds convenient inputs for automating
the ball count calculations, lots of documentation, etc.
- 2018-07-28: added usage notes (thanks xhul for the
feedback!)
- 2017-07-15: fixed projectile spread distribution based
based on info tracked
down by reddit. Also added a graph for finding the
optimal AoE modifier.
- 2017-05-29: original Google Sheets version
Copyright (C) 2018 by
MoldyDwarf, all rights reserved. You are free to use the
results of this calculator for your builds and build guides,
link to it, etc. OpenARL is free to copy any of these calculations
into Path of Building if he so desires, with no restrictions.
Click on a field to see details about it here.
Overview
In Path oF Exile (PoE),
the Molten
Strike skill provides one of the highest single-target
damage options in the game. This damage comes from some complex
interactions that are not handled in the in-game tooltip or
by tools like Path
of Building (PoB). This calculator complements PoB to
help users estimate their true single target DPS against
isolated single targets.
To use this calculator, enter appropriate inputs in all the
editable input fields. For more details on a given input or
output, click on its description or data field and this help
section will be replaced by details about that line.
This calculator is only valid for the 3.11 patch of PoE.
Known Limitations
- This calculator assumes all radii are floating point numbers,
but some or all are probably integers in the game. Additional
experiments are needed to determine exactly how the rounding
works. This implies you shouldn't use this calculator to
try minmaxing your AoE.
- This calculator assumes both bosses and balls have circular
hitboxes, but past statements from Mark_GGG suggest that
some or all hitboxes are actually squares. Additional
experiments are needed to verify this and to determine how
square orientations are chose.
- This calculator does not account for the new chaining ability
of Molten Strike introduced in 3.11 yet.
- Far Shot computations are incorrect. They don't combine
correctly with Point Blank in this version of the calculator
and the formula is outdated.
Version History
- 2021-11-19: added a link to the new and simpler
calculator. See it for more details. This version is
now deprecated. Also: added Far Shot known limitations.
- 2020-06-18: updated for patch 3.11.
- The min travel distance is now 2 instead of 6
(was apparently incorrectly 5 in the calculator
before that).
- The default max travel distance is now 25
instead of 20.
- Wildfire has been completely reworked.
- Projectile speed modifiers now affect the travel
distance.
- Removed the "Effective Ancestral Call Damage
Multiplier". It hasn't worked for a while. Depending
on how chain works, we may add some calculations for
it in the future.
- 2020-02-04: Fixed the default number of balls (4, not 3).
- 2020-02-01: Molten Strike has been nerfed in many
ways during the last few leagues. This calculator
has been updated to account for those nerfs. Note:
if you've bookmarked a calculation, it'll still use the
old numbers (except for point blank).
- The new default is 1 wildfire jewel instead of 2.
You can still put in a different number if you
want to compare against DPS before the cap
was lowered (with no legacies).
- The default number of additional projectiles
from the helmet enchant has been lowered to 2.
Legacy +3 enchants still exist on permanent
leagues so you can change the value back if
needed.
- Point Blank's max more and less multipliers
are now 30% instead of 50%.
- The Ancestral Call trick no longer works,
so its default multiplier is now 1.0.
Additionally, it's common to download PoB codes from
poe.ninja, and it seems to use a Point Blank radius
of 10, so that's the new default, instead of blank.
As before, when a radius is put in PoB, this calculator
has to reverse out those effects then recompute the
correct radius interactions internally (instead of
just doing the correct calculations without needing
to reverse out slightly incorrect PoB calculations).
- 2018-11-01: improved how point blank and farshot
multipliers are presented. Also made a few other minor
improvements to help strings, internal comments, code
clarity, etc. Added a limitations section to the main
help string.
- 2018-10-29: added far shot support
- 2018-10-28: converted to a Javascript implementation.
this version supports bookmarking, has more intuitive
inputs that work around PoB bugs, adds more point blank
inputs so people don't double-count it, adds an
Ancestral input, adds convenient inputs for automating
the ball count calculations, lots of documentation, etc.
- 2018-07-28: added usage notes (thanks xhul for the
feedback!)
- 2017-07-15: fixed projectile spread distribution based
based on info tracked
down by reddit. Also added a graph for finding the
optimal AoE modifier.
- 2017-05-29: original Google Sheets version
Copyright (C) 2018 by
MoldyDwarf, all rights reserved. You are free to use the
results of this calculator for your builds and build guides,
link to it, etc. OpenARL is free to copy any of these calculations
into Path of Building if he so desires, with no restrictions.